Tibia damage calculator: damage by vocation, charms and runes

The Hunting Builder is a Tibia damage calculator that compares builds against the creatures of a hunt. You pick the respawn, enter vocation, level and skill, and each build gets its expected damage per turn after every creature's weaknesses, resistances and immunities. No character registration needed.

The math uses the public formulas the community calculators use. Every hit and every spell carries a flat bonus from your level, the auto-attack grows with weapon attack and skill, and each spell and rune grows with magic level or skill. Critical hits start at 5% chance and 10% extra damage, and the Strike imbuement and the Low Blow and Savage Blow charms add to that.

What the calculator counts for each vocation

Knightscales with skill × weapon attack
Auto-attack, Annihilation, Fierce Berserk, Front Sweep, Executioner's Throw, Berserk, Brutal Strike, Groundshaker, Whirlwind Throw
Paladinscales with skill × weapon attack, distance fighting, and magic level
Auto-attack, Strong Ethereal Spear, Ethereal Spear, Ethereal Barrage, Divine Missile, Divine Caldera, Divine Barrage, Divine Grenade
Sorcererscales with magic level
Flame Strike, Energy Strike, Death Strike, Great Fireball (rune), Thunderstorm (rune), Great Fire Wave, Energy Wave, Great Death Beam, Great Energy Beam, Hell's Core, Rage of the Skies, Ultimate Flame Strike, Death Echo
Druidscales with magic level
Flame Strike, Great Fireball (rune), Ice Strike, Terra Strike, Avalanche (rune), Stone Shower (rune), Terra Wave, Strong Ice Wave, Eternal Winter, Wrath of Nature, Ultimate Terra Strike, Forked Glacier, Forked Thorns, Ice Burst, Terra Burst
Monkscales with skill × weapon attack
Auto-attack, Forceful Uppercut, Greater Flurry of Blows, Mystic Repulse, Chained Penance, Thousand Fist Blows, Flurry of Blows, Sweeping Takedown, Spiritual Outburst, Double Jab
The charms that count toward damage. Each creature of the hunt comes with its recommended charm at stage 3, and you change it in the creature list.
CharmStage 1 · 2 · 3What it does
Wound, Enflame, Poison, Freeze, Zap, Curse, and Divine Wrath5% · 10% · 11%Chance to trigger per hit. Hits for 5% of the creature's hit points in the charm's element, up to 2 times your level.
Overpower5% · 10% · 11%Chance to trigger per hit. Hits for 5% of your max HP as physical damage.
Overflux5% · 10% · 11%Chance to trigger per hit. Hits for 2.5% of your max mana as physical damage, up to 8% of the creature's hit points.
Low Blow+4% · +8% · +9%Extra critical hit chance against the creature.
Savage Blow+20% · +40% · +44%Extra critical damage against the creature.

Among imbuements, Scorch, Frost, Venom, Electrify, and Reap convert part of the physical hit into their element: 10% at Basic, 25% at Intricate and 50% at Powerful. Strike gives 5% critical hit chance and 5%, 15% or 40% critical extra damage.

Frequently asked questions

Which build does more damage at this respawn?
Pick the respawn and fill each build. The comparator scores every one against that hunt’s actual creatures, applying their elemental weaknesses, resistances and immunities, and names the winner with the percentage between them.
Do I need to register a character to use it?
No. Type a vocation, a level and a weapon skill, and the comparator works signed out. Nothing is saved to an account — the draft stays in your own browser.
Does it take charms, imbuements and the Wheel of Destiny into account?
Yes. Each creature carries one charm, a conversion imbuement moves part of the weapon's physical damage into an element, Strike raises critical damage, and a Wheel of Destiny share code contributes its funded skill and magic level slices.
Is the damage the same number the game client shows?
It is an estimate from the public formulas: the average turn of your rotation, without cooldowns or cast time and without creature armor or mitigation. Use it to rank builds against each other, not as the exact damage the client will print.
How much damage does a charm do?
An elemental charm hits for 5% of the creature's hit points, up to 2 times your level, and triggers on 5%, 10% or 11% of hits at stages 1, 2 and 3. Overpower hits for 5% of your max HP and Overflux for 2.5% of your max mana. The calculator adds each creature's charm to every build's damage and shows how much came from charms.
Does the calculator count rune damage?
Yes, for Sorcerer and Druid. Great Fireball, Thunderstorm, Avalanche, and Stone Shower go into the rotation like a spell and scale with magic level. Each starts at the average number of creatures hit per use that the community publishes (9.1 for Great Fireball), and you adjust it to your spot. Other runes are not in the table yet.
Tibia Damage Calculator: compare your builds | Tibia Watch