Between September 6 and 8 we shipped around thirty changes to Tibia Watch. Some are new screens, some are things that were broken with no way for you to know — including an entire page that existed and that no link could reach. This is the complete record of what changed, and two of the fixes come with an explanation, because they touched what you saw and what others saw of you.

The serviceiro hall is open

The serviceiro hall used to be gated: names and cards sat behind a Watch Hub membership or a 7-day trial. That gate is gone. Every card is public now, main character name included. The only thing still asking for a signed-in account is the WhatsApp number, revealed per card, on demand. The "hidden name" and "contact hidden" states simply do not exist any more.

The cards were rewritten too. They now show an online-now indicator, the earned patente with a progress strip ("N more to the next rank"), services completed, the rating to one decimal — a 4.7 used to render as a flawless five stars through rounding — member-since, every availability window (anyone who declared a third shift had that shift hidden), a per-weekday availability strip, and the respawns that person covers as difficulty-tinted chips with the creature gif, each one linking to the respawn page.

The "respawns you cover" field also stopped being a free-text box where you typed hunt names in English. It is a picker from the respawn catalogue now, with gif and difficulty, capped at 20. As a consequence the hall's respawn filter only offers respawns some card actually publishes — before, it could propose a filter that emptied the whole hall.

New paid option for approved serviceiros: you can buy placement on a promoted shelf at the top of the hall for a fixed number of days, paying in Rubini Coins or Tibia Coins from an already-verified character. Buying again while the placement is active adds days instead of restarting it. The order stays open until the coins land, and the featuring starts by itself.

Charms, per hunt

Every respawn page gained a Charms tab. It lists the spot's creatures and lets you bind one major and one minor charm per creature, honouring the game's rule: a charm lives on one creature at a time. A charm used on one row goes unavailable on every other.

You pick your charm budget — Free account (2), Premium (6) or Charm Expansion (unlimited) — and the tab warns you when you bind more creatures than your account can hold. HP and mana are derived from your level and vocation and shown read-only, so you can see what Overpower and Overflux were scored against. The plan saves and reopens later.

Alongside it came a full rewrite of the per-creature recommendation. It used to be a generic label; now it explains why in plain language: "resists everything: energy at 15% is the least bad", "flees at 20% health: Fatal Hold stops the chase", "drains your mana: Void Inversion turns the drain into a refill", "dangerous boss: Bless insures against the death penalty", "valuable loot: Gut yields more creature products". Each suggestion carries an "≈X extra damage per attack" estimate and, on a tie, a note on which one is cheaper to unlock. All 28 charms now render real icons.

The respawn board

Every card on the board now carries scene art. The image comes from the mid-point frame of the spot's own curated hunt video — 253 of the catalogue's 256 rows have one — falling back to the minimap tile. We picked the middle frame on purpose: the thumbnail the uploader chooses is a clickbait title card half the time.

Search, the structured filters, the status and scope chips, sorting, the claim lane (guild and public) and the view switch each lived in a different corner of the page. They are all in a single sticky toolbar under the header now. With 250-plus rows the filters were only usable at the very top of the page; they follow the scroll now. A cards / table view switch and a sort selector came with them.

The cards got more informative as well. They show the two element answers side by side — "attack with" and "defend against", top 3 each — and a measured strip with profit/h, raw XP/h, level range and best vocation, all computed from real published hunts rather than an estimate. Under 3 hunts the strip flags itself as "low sample · N", and it tells you "N hunts this week" or "updated Nd ago".

Your build travels with your hunts

A character's public page now shows the Wheel of Destiny and the weapon proficiency it runs today, above the per-hunt cards. There is no per-object publishing: registering the character is the act, and it is opt-out.

The eye icons on the Wheel of Destiny and weapon proficiency toolbars now control two things: whether the character's build rides along on the hunts it publishes, and whether a specific weapon or wheel build is published to the community shelf. Previously the only copy of the first switch lived in a settings step nobody opened. It ships on, it is opt-out, and it is retroactive both ways — nothing is deleted when you turn it off.

On the Team Hunt build deck, the sum of the sets now also reads in currency: "≈ X TC · R$ Y at today's rate", using the split's world for the coin-to-gold leg. And the deck stopped being a carousel and became a wrapping grid: the fourth member of an ordinary party sat off-screen behind an arrow, which is the one thing a build comparison cannot afford. Every member has a card now, including those with nothing recorded.

When you publish a hunt you can paste a Twitch or YouTube VOD link. Anyone opening the split can watch the hunt, and the hall card gets a VOD badge. You can also link or remove the VOD later, from My splits. Only twitch.tv/videos and YouTube links are accepted.

Characters whose owner linked a Twitch account now carry a Twitch badge with a live indicator — and a partner mark, for official partners — across the guild online table, the alliances panel, the hunt feed, the character hall, the public dossier and the Team Hunt build deck. One consistent badge instead of six hand-paired variants.

Finally, a rename: the published split badge said "Party of 4" while the videos and the brand say Team Hunt. We renamed it on the split kind badge, the build deck, the feed filter, the loot-split share badges, the contribution title, the hall hero, the lookup hunts block and the character "manage" action, in Portuguese, English, Spanish and Polish. The parties hub keeps "Party" — that is the party-management feature, a separate thing.

Tools

Wheel of Destiny. Export and import were two separate fields, one read-only and one narrow stub. There is a single field now that is the build code: pasting a code or a share link over it loads that build immediately, typing leaves a draft that Enter applies and Escape reverts. A refused import keeps your text instead of clearing the field. The task bonus (0–50) and the scroll bonus (0–999) gained sliders next to the number input, and so did the selected slice's points. And opening a build from a published hunt now shows a banner naming whose build it is and which weapon — nothing there is saved to your own wheel — with an action to reopen it.

Equipment set. A toolbar button copies whatever is on the doll right now, saved or not, onto another of your characters, as a new set on that character's own server. The copy arrives inactive, so it does not silently replace what the other character is wearing, and the notice tells you by name if the target already hit your plan's set limit. Hovering a slot on the doll now shows that item's own numbers — armor, skills, resistances, required level, vocation, weight and imbuement slots — instead of just the name. The catalogue picker swapped a "can wear" rule for a "would offer" one: on the armor slot, unrestricted items are dropped except dwarven armor, elven mail, blue robe and demon armor; on the shield slot, paladins, sorcerers and druids only see their own off-hand class (quivers, spellbooks). Other slots are unchanged and the wrong-vocation warning still uses the lenient rule. And the totals now reconcile with the tooltips: a set with a Powerful Lich Shroud on both armor and spellbook showed 27% death resistance while each item said 7%. Skill and resistance rows print both halves — "gear +7% · imbuement +20%".

Char Bazaar. The highlight price is finally on screen. The promo, the modal subtitle and the offer explanation now name the amount and the currency: for X RC your auction is pinned to a showcase at the top of the bazaar, shows in every listing and search — TeamSpeak included, filters on included — and lasts as long as the auction is live. That sentence had existed in all four languages since day one and was never rendered. The payer changed too: it used to be a text field where you typed a character name, which mismatched the treasury partition and got refused. It is a list of your already-verified characters now, the currency follows that character's partition automatically, and if you have none verified the modal itself carries the verification step. We also fixed a worse case: when your free monthly highlights had genuinely run out, the confirm button was a silent no-op — it now falls through to the paid path with a clear message.

The boss tracker became readable on a phone: the table collapses into cards on narrow screens, dropping the four context columns first.

The sidebar was a single nine-row list mixing three unrelated jobs. It is five blocks now: Principal (lookups), Compartilhamento (what the community published — hunt feed, Boss Sharing, community shelf), Mercado (Char Bazaar, marketplace, serviceiros), Ferramentas (calculators) and Utilidades (hunt-day helpers). The sidebar also renders on every route for members now: it used to vanish the moment you opened /hunts or /serviceiros. And the community shelf moved out from behind the avatar menu.

The worst case in this area: the Boss Sharing page, at /rotations, existed in the code and no link pointed at it. Which means every boss circuit anyone published was invisible — run profit, the bosses in the circuit, the set used, filterable by server, vocation, party and boss. It is in the sidebar and the sitemap now.

The /links hub also went live: one page with every Tibia Watch link — social channels, the platform modules, the free calculators, the TeamSpeak bot, the Twitch bot, the blog tutorials and the institutional links. Built as a narrow column, for link-in-bio traffic.

If another account also monitors one of your characters, a card now appears offering ownership proof: you generate a code, paste it into the character's Comment field on the Rubinot site — only someone who can log the character in can do that — and come back to verify. The flow handles a stalemate (both proved: our team reviews it manually) and an upstream read failure without blaming you. The bell notice is translated into Portuguese, English, Spanish and Polish, and it names the character. And the anti-scam rule is stated outright on screen: only ever use a code you generated there yourself. We never send codes by message.

The privacy policy gained a data-deletion section with concrete steps: disconnecting a social account deletes the encrypted tokens immediately, and an e-mail deletes the whole account within 30 days. It also states what we do not delete — clips already published to your own TikTok or Instagram — and what a TikTok connection actually stores.

Two fixes that deserve an explanation

A set saved as private went to the database as public. Every equipment set created with the "public" box unticked was written as public, because a column default overrode the false the screen sent. It is fixed. Stated plainly: any set you thought was private may have been visible between the bug's introduction and this fix. If that bothers you, it is worth opening the Equipment set panel and reviewing your sets' visibility now.

The makers door kept disappearing. The Conexões trail hid the makers row unless all of your bound TeamSpeak servers were linked. But one link is already enough for the page behind that door — so adding a character on a second world, with that bot not yet linked, made the door vanish. It arrived as a real ticket: linked since 08-26, an Auroria character added on 09-05, row gone the same day. One link is now enough.

The rest

We removed the forge calculator's presets; the calculator itself is unchanged. The community shelf now reads two preset kinds that used to render blank: a charm plan, which shows its bindings, and an RTCaster preset, which shows the code and where to paste it in the RubinOT client — and an unreadable payload now says so instead of rendering empty. Creating a party moved out of the hall and into the character menu, which also gained icons and rows for hero settings, call a service, make it main, public hall, manage Team Hunt and bot link. Two new notices appeared in the bell: one when you have neither an equipment set nor hunt costs configured — without those your hunt result reads as gross revenue and your build never shows on the hunts you publish — and one inviting anyone who posted a party split to paste the VOD in My splits, so we can edit the hunt and publish it on the Tibia Watch channel, with credit.

And yes, there is a new easter egg on the error page. If you find it, you found it.